Evrim Mete Öztürk
The whole site without the stream. Lossless, printable.
emeteozturk@gmail.com github.com/evolution1337oz linkedin.com/in/evrimmete Ankara, Türkiye
Education
- Bilkent University, Ankara. B.Sc. Computer Engineering, second year. GPA (estimated): 3.1. Expected graduation: 2029.
Tools
- Now: Rust, Python, TypeScript and React, with AI agents doing the typing.
- Before: years of Unity and C#, and C++, for games and for the VR and AR client work.
Now
- I build by directing AI agents: planning the work, splitting it into steps, and putting every change through an adversarial agent (a saboteur) and a reviewer before it merges.
- Since 1 June 2026: 2,128 commits across 12 repositories; nearly 4.8 million lines of code generated across the projects built with agents (measured 28 September 2026).
Projects
- Synfonos 1.0 (developed as EvoMix), released 25 Sep 2026. Real-time audio mixing across devices: Rust, UDP, Opus at 10 ms frames, loss recovery by per-packet redundancy. 1,298 commits in 44 days, 3,148 Rust tests. synfonos.com
- evorift. Repairs broken network connections on your own PC, no VPN, no server. Rust. 94 commits, 227 Rust tests. evorift.evrimmete.com
- YouTube software line: research, scripts, editing (EvoClip), GPU rendering, thumbnails (evothumb), upload and Content ID licence answers (YTStudioX), 24/7 streaming (EvoStream). About 266,000 lines across eight repositories (27 Sep 2026).
- Today the line runs the Toon Kids network: 15 channels, 2.6M+ subscribers. So far: 7,176.7 hours streamed live in 1,657 streams, 420 videos uploaded (262 hours), 21,195 licences entered (its own records, 28 September 2026).
- EvoVideoX. Turns a YouTube link or a video into short-form videos in six stages (transcript, script, footage, voice and subtitles, After Effects project, render). 25,000+ lines of Python and React, built by an eight-agent chain. Channel: youtube.com/@EvoNexusShorts
- EvoCam. Real-time face and body changer: MediaPipe Holistic, ZeroMQ, TripoSR / TripoSG, UniRig, C++ / Vulkan renderer. Prototyped in about three hours with agents.
- June 2025, the week after: the linear algebra and the algorithms AI needs, worked out and written in Python by hand.
- Training algorithm, June 2025, the same week as the first AI: taught a network handwritten digits (MNIST) about 47× faster than standard PyTorch (55.2 s to about 1.2 s), by optimising the data path. Ryzen 7 5700X, RTX 3060 Ti, 64 GB RAM at 3200 MHz.
- First AI, in Unity (June 2025), written from scratch: evolves a polynomial toward a target by random mutation and selection.
Client work, from age 12
- At 15, in 2024: a VR project connected to UNDP, showing the mercury and other harmful substances inside a home.
- At 13, in 2021: VR for TCDD (Turkish State Railways), teaching new employees to inspect the rails.
- Before TCDD: six months of VR research and development. All the VR work was built on the Oculus Quest 2.
- At 12: an AR app for Animanya, an animation studio: printed pages come alive on an iPad (a showreel, 3D models with their specs, a house by day and by night, a cartoon character).
Earlier
- Writing software since age 7, starting with games in Scratch.
- At 10: a multiplayer shooter in Unity and C# with a dedicated server: TCP for joins and events, UDP for movement at 30 ticks a second, a typed packet format, server-side enemies, up to 32 players. About 2,100 lines of network code.
- Five or six years of my own projects before the first client, mostly in Unity and C#.
Languages
- Turkish (native), English (TOEFL iBT 89).
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